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More rumoured BC hunter talents/skills

[Disclaimer: Don't shoot the messenger, I know these may be fake.]



My quest to find hunter talents and skills from the Burning Crusade Alpha test continues unabated as I was directed to this post on Gamefaqs via the official WoW hunter forums.

The big news in this rumour is a complete revamp of hunter itemization and stats.

Apparently in the BC Alpha test hunters now only receive 1 point of ranged attack power per point of agi instead of 2, as well the agi/crit ratio for hunters has been lowered to approximately 33. To compensate for these changes all ranged weapons will have their dps value boosted by 10%.

To go along with these changes the method by which crit and hit stats will be calculated is changing as well. Crit % and hit % are being changed to crit rating and hit rating, this change is being done to prevent current items like Blackhand's Breath, which has a 2% crit increase on it, from being used at higher levels. Items will now have a crit rating which will be cumulative in value, not a percentage. (similar to the way the agi/crit ratio works) making items scale better at higher levels.

The hunter talents and skills look not too bad (again assuming they are real), I particularly like the Stampede skill as well as the Frozen Arrow skill.

The fundamental changes to how hunter stats are determined may cause (who am I kidding , will cause) an uproar amongst hunters, but if the changes allow Blizzard to properly itemize hunter gear it will be a good change over the long term.

Again, I will provide the disclaimer that these may very well be fake, but I just can't resist a good rumour and I am getting a little worried by the time it is taking Blizz to get the hunter info out.

Full details after the break.


Lifted from: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=534914&topic=30477716
Typos are not mine, they are left in for fake-specualtion effect.


Hunter's stat mechanics are being fundamentally altered.

* In the current alpha, hunters only receive 1 RAP per point of AGI instead of 2.
* They have lowered the agi/crit ratio for hunters to something like 33 (more like rogues)
* They have boosted the dps value of all ranged weapons in the game by about 10%
* from anecdotal accounts it sounds like you epic hunters will gain about 5% crit or so and lose about 400 AP. While your bows will be boosted in magnitude, (anecdotal accounts would place the boosted Ash'rethul on par with the Slavemaker from Naxx)
* Hopefully that will leave you about in the same place, powerwise
* This will however change what hunters look for in stats, and significantly change how your talents function, which may be why yours were saved for the second batch.


%crit and %hit will be replaced by crit rating and hit rating

* this is to ensure a level scalability for crit/hit items. As levels go up, these static % bonuses would become more and more valuable, you'd see people at 70 running around with Blackhand's breadth and other such items because they were still amazing.
* This is for both melee and spells
* at 60, 14 crit rating will equal 1% crit. Blackhand's bredth will be 28 crit rating. At 70, that 28 crit rating will be worth something around 1.2% crit
* This change may or may not make stats inherently more useful, as they often degrade at a slower rate (example, at 60 warriors require 20 agi for 1 crit. Going by the same scaling factor they'd require 23.3 agi for 1 crit at 70. If this is true, then for some classes, items with stats like Chromatic boots etc will be significantly more useful than items with +crit% for longer


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Beast Mastery
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Improved Aspect of the Cheetah
Rank: 0/3
Requires 2 points in Pathfinding
Requires 15 Points in Beast Mastery Talents

Reduces Aspect of the Cheetah and Aspect of the Pack's penalty to daze you when struck to a 90% chance.

Bestial Discipline
Rank: 0/2
Requires 20 points in Beast Mastery Talents

Gives your pet's melee attack a 20% chance to regain a small amount of Focus - amount increases for lower Attack Speeds.


Tier 7

Evolution
Rank: 0/5
Requires 30 points in Beast Mastery Talents

Your pet gains melee attack power equal to 4% of your melee attack power and gains Armor equal to 6% of your Armor.


Tier 8

Masters Influence
Rank: 0/2
Requires 35 points in Beast Mastery Talents

Your ranged critical strikes have a 50% chance to enrage your pet causing 30% additional damage for 8 seconds.


Natural Avoidance
Rank: 0/3
Requires 35 points in Beast Mastery Talents

Your pet has a 20% chance to avoid area of effect attacks.


Tier 9

Bestial Unity
Rank: 0/1
Requires 1 points in Bestial Wrath
Requires 40 points in Beast Mastery Talents

When you activate Bestial Wrath your pet gives out an intimidating howl, decreasing all damage your pet takes by 30% and increases your damage dealt by 15%.
Additionally, all threat generated by you is transfered to your pet. Lasts the entire duration of Bestial Wrath.

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Marksmanship
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Hawk Eye
Rank: 0/3
Requires 10 points in Marksmanship Talents

Increases the range of your ranged weapons by 2 yards. Additionally reduces threat generated by your ranged attacks by 5%.


Improved Scorpid Sting
Rank: 0/3
Requires 20 points in Marksmanship Talents

Increases your ranged attack power against the target inflicted with Scorpid sting by 1% every 4 seconds for a maximum of 5%.


Tier 7

Trueshot Aura
Rank: 0/1
Requires 3 points in Barrage
Requires 30 points in Marksmanship Talents

325 Mana
Instant cast
Increases the Ranged and Melee attack power of party members within 45 yards by 30. Lasts 30 min.

Trainable Ranks Listed Below:
Rank 2: 425 Mana, 60 Attack Power
Rank 3: 525 Mana, 90 Attack Power
Rank 4: 625 Mana, 120 Attack power


Ranged Weapon Expertise
Rank: 0/5
Requires 5 points in Ranged Weapon Specialization
Requires 30 points in Marksmanship Talents

Increases your skills with Guns, Bows, and Crossbows by 2


Tier 8

Unparalalled Precision
Rank: 0/5
Requires 35 points in Marksmanship Talents

Increases your Ranged Attack Power by 4%.


Arachnid Sting
Rank: 0/1
Requires 35 points in Marksmanship Talents

170 Mana 8-35 yd Range
Instant cast
Requires Ranged Weapon
Stings the target for 15 seconds, reducing their armor by 100 every 3 seconds for a maximum of 500 armor reduction.
Only one Sting per Hunter can be active on any one target.

Trainable Ranks Listed Below:
Rank 2: 220 Mana, reduces armor by 250 every 3 seconds for a maximum of 1250 armor reduction
Rank 3: 270 Mana, reduces armor by 400 every 3 seconds for a maximum of 2000 armor reduction
Rank 4: 320 Mana, reduces armor by 550 every 3 seconds for a maximum of 2750 armor reduction


Tier 9

Hasted Response
Rank: 0/1
Requires 1 points in Scatter Shot
Requires 40 points in Marksmanship Talents

264 Mana
Instant cast 90 Second Cooldown
Your next Aimed Shot, Scatter Shot, Frozen Shot, Multi Shot or Concussive Shot will not start their respective cooldowns.


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Survival
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Improved Feign Death
Rank: 0/2
Requires 15 points in Survival Talents

Reduces the chance your Feign Death ability will be resisted by 10%. Additionally has a 50% chance to cure one Poison, Bleed or Sting effect.


Tier 7

Brawn
Rank: 0/5
Requires 30 points in the Survival Talents

Increases your Melee Attack Power by 5%.


Tier 8

Mental Trap
Rank: 0/1
Requires 35 points in the Survival Talents

60 Mana
Instant cast
Place a nature trap that affects the mind of the first enemy that approaches, preventing all spells from being cast for 4 seconds.
Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.


Improved Mental Trap
Rank: 0/5
Requires 1 points in Mental Trap
Requires 35 points in the Survival Talents

Your Mental Trap has a 20% chance to erupt in screeches for 30 seconds when an enemy approaches. All enemies within 10 yds of the Trap are unable to cast spells.


Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents

980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.


Tier 9

Master Survivalist
Rank: 0/1
Requires 40 points in the Survival Talents

360 Mana
Instant Cast 2 min cooldown
All damage received in the entire duration of the next 10 seconds will then be converted back into health over 8 seconds.


Spells

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Beast Mastery
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Sentry Owl - Rank 1
Requires Level 64
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only one Sentry Owl can be placed at any time. Lasts 10 minutes.


Sentry Owl - Rank 2
Requires Level 70
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only three Sentry Owls can be placed at any time. Lasts 10 minutes.


Stampede - Rank 1
Requires Level 70
180 Mana
Instant Cast 35 sec cooldown

Command your pet to attack the target with a devastating blow, dealing melee damage plus 50 and knocking the target back by 6 yds.

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Marksmanship
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Frozen Arrow - Rank 1
Requires Level 70
330 Mana
1.5 Second Cast 25 sec cooldown
Requires a Ranged Weapon

Hits the target with a Frozen arrow freezing them and chain freezing any enemy within 4 yds from a frozen target for 5 seconds. All frozen targets cannot be harmed or healed.
Deals 600 damage once the target/s is released from the frozen state.

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Survival
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Fire Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a fire based spell, your resistance to fire will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Frost Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a frost based spell, your resistance to frost will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Nature Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a nature based spell, your resistance to nature will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Shadow Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a shadow based spell, your resistance to shadow will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Track Invisibility - Rank 1
Requires lvl 68
Instant cast

Detect Invisible opponents and shows invisible units within detection range on the minimap. Only one form of tracking can be active at a time.