The Federation of American Scientists have concluded that gaming can provide skills useful in the job market and attributes that would facilitate learning. Making logical deductions, staying on task, staying motivated and goal-oriented despite constant failure, and infinite patience are all abilities gamers have and students need. Can we somehow converge gaming and education in such a way as to retain motivation while providing an educational environment?
Following a Summit on Educational Games, FAS has released a report (PDF file) that calls on the government to fund research into educational games: establishing new approaches to educational games, evaluating their merit, and working with established game developers to devise new strategies. FAS also calls on business leaders to put a greater emphasis on educational software, particularly in the K-12 school system.
Formed in 1945 by Manhattan Project scientists, FAS is endorsed by 67 Nobel Laureates. They have in the past developed three games: Immune Attack, Discover Babylon, and Mutli Casualty Incident Response.
[Via ars technica; thanks, jayntampa]
Scientists recommend educational gaming
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