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All aboard the nerf train in the BC beta

If you haven't been on the forums for a day or two, you may not have noticed: the devs finally pulled the nerf bat out for the expansion. Lots of classes are running around crying their heads off (droods I'm looking at you), there's lot of flaming going on, and the world is generally coming to an end. You haven't noticed? Strange.

So here's the changes that freaked everyone out so bad. These appeared in the patch notes for the beta server, which we posted here without fanfare when they first showed up.

  • Warriors got a big change to rage generation that, as far as I can tell (there's a lot of math involved) gave a nerf to anyone carrying around a two hander. Rage was normalized, especially on crits, so people are reporting from 3-4 to up to 10 less points of rage per crit damage. Of course, as gear gets better, so will rage generation, but the warriors aren't thrilled.

  • Mage AOE took a hit, as well-- right now, AOE hits any number of mobs in a certain area (hence, "area of effect") for the same damage. After the patch, AOE will diminish (see point number 6) after a certain number of mobs-- beta testers are saying it's around ten or so. I didn't think this was a big factor (because when are you really fighting more than ten mobs, but I was proven wrong tonight in ZG, when we found countless numbers of panthers and spiders and the AOE was necessary to finish them.

  • Hunter pets got "normalized" (more math-- anyone want to try explaining this simply), which means Cat pets will see a drop in damage and Bears will see a small gain. Also, Hunters aren't thrilled that The Beast Within (one of their BC skills) was nerfed to a 10% damage bonus from a 30% damage bonus. But they aren't crying nearly as much as the...

  • Druids, who got hit big: there will now be a one second cooldown for all shapeshifting abilities. Also, feral druids were very excited to be able to use consumables (and weapon procs) in bear and cat forms, but the devs say that was apparently a bug, and it's not happening in the beta. That has got druids torn up more than anything else, so there is QQing aplenty over on the druid forums (though there may be hope yet).

Now, I'll leave it to you guys to determine whether or not these changes are deserved or necessary. Right now I'm playing a Shaman and a Rogue, so I'm pretty much staying out of it, but feel free to unleash your rage (or, in Cat form, your energy) in the comments below).

But I will say that I think it's inevitable the nerf bat had to be brought out eventually. Blizzard has been exceptionally generous, I think, with these expansion talents and spells (don't forget, mages still have Invisibility, and almost all classes are getting completely new spells and strategies to use), and so I'm not surprised at all that these changes came about-- and I won't be surprised if more show up as well (Shamans, I still expect a dual wield nerf for us).

But at the same time, the Mage and Druid changes confuse me a little bit. AoE seems so fundamental to the Mage class, and you'll rarely hit 10 targets in a PVP setting, so why bother nerfing it in PVE? And even if the Druid consumable problem is legit (and I think it is-- Druids shouldn't be able to be replacement warriors in every situation), the devs just call it a "bug"? That's a pretty big bug to let float by for so long.

Anyway, have at it. And if you've played on the BC server, are these changes as much of an issue as everyone thinks they are? Or is this stuff all just creating a river of tears for nothing?