gamers' favourite moments include racking up high scores at the local arcade and boasting about them to friends--that's
about as competitive as single-player games could get. Multiplayer games, with their inherent replayability, are
dominating the sales charts; has the humble high score died a death?
No, says this article from competitive gaming site MLG Pro. Instead, single player games have moved into a new era of competitiveness via the likes of Xbox Live. With achievements and gamerscores that are influenced by your single-player prowess as much as your multiplayer muscle, we have incentives to do well at single player games again; we have our friends' scores to beat, and the world records to challenge.
It's an interesting observation. Given the number of fiercely competitive FPS gamers who have been spending more time in the Live Arcade, racking up score after score, it seems to be spot-on, too. The next step? More obscure achievements, perhaps -- games that award points just for finishing the game don't really carry the feeling of competitive triumph that gamers seem to be lusting after these days.