This Wired column
takes a sideways look at WoW, re-imagining it in the form of a text adventure. It's an excellent parody of
some of the gameplay mechanics we've come to know and love, but I find it interesting for other reasons too.
Having managed to log over ten days of play in a MUD character in the past (my WoW habit now puts that to shame), I wonder if the addictiveness of text-based multiplayer gameplay is often underestimated by those who joined the game when graphics were the de facto standard. After all, a great deal of the social interaction in WoW is done via text, even in this age of emotes and stunning visuals--that addictive social factor was a huge part of what kept me playing the MUD, and what keeps me playing WoW.