Gaming blog Game On! has a new article up discussing the social implications of online gaming. Remember when "multi-player" meant sitting in a room together, sharing a single game console, with those split-screen views? As developers push more towards online gaming, the physical connection is lost. But I can't help but wonder if the social aspect of gaming has changed rather than vanished - I play Warcraft with a number of real life friends and I have gotten to know a lot of people I would now consider friends, despite the fact that I've never met them face to face. Considering that WoW at level 60 is heavily oriented around group play, you're forced into some amount of social interaction that you might otherwise avoid. Of course, if gaming online really does make us anti-social, I may not be the best person to make a judgment call here.