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Square Enix announces FPS for 360, codenamed 'Project Sylph'


One more interesting tidbit was revealed at Microsoft Japan's recent press conference, it's codenamed, Project Sylph — Square Enix's latest development for the Xbox 360 — and it's not an RPG. Instead, Project Sylph was simply described as an arcade-style FPS, and then Square Enix pointed to E3, where further details will be released.

We can't help but feel a bit disappointed by this prospect. Microsoft's consoles have been overrun with FPS games. We thought the point of bringing Square Enix into the 360-picture was to grace the platform with some patented RPG flavor. Change is often good, but is Square Enix headed in the wrong direction with this one?

As notes, sylph has dual meanings: 1) a slender, graceful woman (we're thinkin' Aeon Flux, pictured); and 2) a being that inhabits the air (in the Paracelsus philosophy). Any guesses?

Update: "The Sylph summon consists of several pixies that steal HP from the enemy and give it to the characters. In FF4, it only gave HP to the caster; in FF5, the entire party. In Tactics, Fairy did not steal HP, but did heal the entire party" [via Final Fantasy Compendium].

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