Graphically, the game looks below even that of new GameCube titles, with blocky faces and low polygon counts abound. The lighting, however, did stand out as impressive; in one scripted scene, bullet holes pierce through a door and cylindrical beams of light enters the room. Load times, fortunately, were almost nonexistent.
Red Steel has a lot of potential. It fully utilizes Wii's remote (except for the recently-announced speaker) and the submission feature is a nice touch. What we dislike about the game could be fixed before launch -- and, for the most part, we hope it is. The gun battle scenes, if the controls are tightened, could stand alongside some of the best first person shooters, and we would forgive the graphics if the sensitivity was handled. That the game has so much potential is, ultimately, why we walked away as disappointed as we were. The lack of blood will help Nintendo sell this title -- available at launch -- to gamers of all ages. However, this game is not going to attract anyone to the Wii.
[update 1: fixed a few typos, cleaned up the language]