An intriguing Red Steel multiplayer detail recently surfaced during GamePro's interview with Ubisoft creative director Nicolas Eypert. When asked about the game's multiplayer, Eypert had this to say:
"[You'll] have up to four players. If they play together in split screens we can only say that the fight will not be only on screen."
While the 4-player figure is underwhelming by today's standards, we're certainly curious about the off-screen activity Eypert has hinted at. Cross-room shootouts? Mock swordfights? Could be groundbreaking ... could be awful -- it will most certainly be embarrassing.
Can Ubisoft resuscitate the current state of 'couch' co-op?