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Metareview - Dungeon Siege II: Broken World

Alan Rose

It would appear the lines are starting to blur between episodic content and bona fide expansion packs, as evidenced by the relatively short and uninspired campaign in Dungeon Siege II: Broken World. 2K Games probably should have hacked and slashed ten bucks off the $30 price tag and labeled this one "DS2: Episode 1". It's all in the marketing.
  • GameSpot (63/100) was disappointed that Gas Powered Games failed to break new ground: "After the lengthy and far-reaching campaign of Dungeon Siege II, this short and narrowly focused 10-hour expansion feels like more of a throwaway side quest than a compelling new chapter in the history of the troubled world of Aranna. Beyond the dungeons, the story brings nothing to the Dungeon Siege universe and could just as well go untold."
  • IGN (63/100) enjoyed putting the beat down on the grunts, but the build up had no payoff: "As inventive as the rank and file enemies are, the bosses aren't as dramatic as they could be given that you face each of them multiple times. Every time you kill a boss, you're going to have to face another one just like him somewhere down the road. In a few cases, you're even going to fight him in a location that looks the same too."
  • 1UP (60/100) thinks it's time for a shiny new engine: "Broken World is using, essentially, a 3-year-old graphics engine. So, like most 3-year olds, it can be unpleasant to deal with (and look at) -- especially when it comes to framerate issues and those pesky camera angles."
See also: Metareview - Titan Quest

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