Traveller's Tales was on to something when they decided to take the popular LEGO brand of Star Wars toys and make a video game based on our favorite bricks. The resulting LEGO Star Wars was a novel, family-oriented romp through the galaxy far, far away. LucasArts was more Force sensitive this time around and assumed publishing duties from Eidos for the sequel, LEGO Star Wars II: The Original Trilogy. Overall marks are only slightly higher than the first game, but critics agree the stronger source material makes The Original Trilogy worth its weight in galactic credits.
- GameSpy (90/100) thinks the sequel's enhanced "born to build" features will appeal to the kid in all of us: "There are a lot more LEGO elements scattered throughout each stage than there was in the first game. By blowing up LEGO objects, you'll often be able to rebuild the scattered bricks into new items that can be used to reach otherwise hidden areas. It really gives you the feeling that you're playing within a living LEGO world."
- 1UP (80/100) knows the only substitute for a good blaster is a good ship: "While the vehicular stages vary in terms of quality, the mere fact that so many exist really adds to the scope of the game. Lego Star Wars II offers a surprising amount of playtime, and is much larger and longer than the original game (which was one of its biggest criticisms)."
- GameSpot (77/100) discovered that fancy next-gen visuals not make one great: "The current-gen console versions all look slightly better than the original Lego Star Wars, while the PC version looks a bit better than those, since it can run at much higher resolutions. The Xbox 360 version has the most graphical flair, with better reflections, better explosions, and a cool lens-focus effect. It's definitely the best-looking version, but it's also got a very minor frame rate problem that crops up when there are a lot of particle effects."