Sure, we all know that Valve announced the release of it's 360 Source engine to 360 developers. But that wasn't enough for Joystiq. No, they had to go and ask questions. They needed answers straight from the proverbial horse's mouth. As if they were journalists or something. The short but sweet interview covers the differences between the 360 middleware engine and the free PC version, the ease of cross-platform portability, and integrated networking possibilities (i.e. Live). Check it out if you're so inclined. Anybody have any pet source projects they'd like to bring to the 360?