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What the 2006 midterm means for gamers

Ross Miller

The US midterm elections have come and gone, and while most to all voters don't consider gaming their primary concern (as if foreign policy or the economy are really more important), how interactive entertainment will be regulated has an enormous impact on who retained, gained, or lost a seat in Congress.

Wired's Chris Kohler outlines some of the major elections, in terms of video game censorship and regulation, and analyzes the long-term impact. Those with even a slight concern with politics should check out the article for at least a refresher course on what Congress representative Y has the games industry in his or her crosshairs.

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