Second Life was attacked over the weekend by a worm that created self-replicating rings, similar to the ones from Sonic games. When users touched them, the rings multiplied, clogging the game world with what Linden Labs called "grey goo." The service was closed briefly to clean up the rings and their nefarious code.
While we don't play much Second Life, we're fascinated by its culture. We think that that a big part of general society will eventually meet in an MMO world; these interfaces may turn into the next generation of the internet. And the attack reminds us that pranksters -- or worse -- will always be present.
Second Life is still a miniscule scale of what MMOs could become. Will these sorts of hacks prevent MMOs from reaching the general population?