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Adventures in Beta: Head, leg and shoulder enchants

Everyone can breathe a sigh of relief: you don't have to go back to Zul'Gurub to get decent head, shoulder and leg enchantments for your new Burning Crusade gear. The old days of Jindo/Bloodlord runs are over, to be replaced with a myriad of non-enchanting enchantment options, as ably documented by Macalister on World of Raids.

To summarize Macalister's list, most of the shoulder enchantments come from reputation with the Aldors and the Scryers, two competing groups of casters (more on them later). Raising your reputation with one will decrease your reputation with the other, so choose wisely! Both sides offer enhancements for most stats, but in different combinations, so it's not the end of the world if you go for one reputation over the other.

Head enhancements are available from a wide variety of rep grinds in the Outlands. There are a ton of resistance enchantments at honored reputation with factions, and ZG-like stat enhancers at revered reputation. The revered enhancements cost 100 gold, and are available at revered with Thrallmar/Honor Hold (healing and mana regen), The Sha'Tar (damage/healing and spell hit), Keepers of Time (defense and dodge), Lower City (strength and intellect for some reason) and Cenarion Expedition (attack power and hit).

If you're looking for leg enchantments, just find your local tailor or leatherworker. Tailors who do the whole Aldor/Scryer grind can learn either healing/stam spellthread from the Aldors or damage/stam spellthread from the Scryers. They can then embroider the thread onto your pants. (Note: Remove pants before embroidery.) Melee characters can look for the leg armor that is crafted by leatherworkers. Leatherworkers can learn to create stamina/agility leg armor with Cenarion Expedition reputation, and attack power/crit leg armor with Honor Hold/Thrallmar reputation.