Metareview: Lunar Knights

Alisha Karabinus
A. Karabinus|02.07.07

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Alisha Karabinus
February 7th, 2007
Metareview: Lunar Knights
We've approached Lunar Knights with enthusiastic abandon because, from the beginning, it's looked good enough to warrant screaming fanboyism. Everything looked good. Everything looked right. But there's always a chance that the best-looking games can turn out to be not at all what's expected, so we awaited reviews of Lunar Knights with bated breath. From the looks of things, however, there's nothing to worry about.

1UP -- 90%: "Lunar Knights ... is refined and improved over that of the GBA games. Elements that didn't work, such as the solar sensor, have been abandoned; the annoying coffin-dragging sections have been traded for fast-paced space shooter sequences. Meanwhile, character-building features have been expanded; the graphics have been improved, with full-motion anime clips sprinkled throughout the entirety of the quest; the music is superb."

GameBrink -- 88%: "... a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. Excluding the side quests, the main scenario should give you several hours of fun!"

Keep an eye out; we'll update later in the week as more reviews come in.
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