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Team 17 talks Worms and Arcade revisions

Every week, we hear the shrill cry of agony as the 360 Fanboy nation realizes that Wormsstill hasn't arrived on Xbox Live Arcade. We haven't heard otherwise from Microsoft, so we still retain hope that this week will be the one. Without confirmation, however, we are forced to console ourselves with whatever scraps of info we can find. Our friends over at The Xbox Domain have posted an interview with none other than Martyn "Spadge" Brown of Team17, developer of Worms. One of the most interesting parts of the interview is hearing Brown defend Team17's choice of slimming down the weapon selection in Worms for Xbox Live Arcade. According to Brown, the team felt that the power weapons in Worms were counter to the casual, easy to play nature of Xbox Live Arcade. Team17 believes that the weapons they've chosen represent the core strategic elements of Worms and give a wider range of players a chance to experience the game the way it was meant to be played. While we'll certainly miss our beloved Holy Hand Grenade (Hallelujah! ... BOOM!), we can see the logic behind the decision to reign in weapon selection.

The interview also contains tidbits about Team17's concerns with the Arcade size limit of 50MB and some enlightening information on why the game has taken so long to emerge. Hit the "read" link to read the interview.