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EA: motion-sensing controls are "messy"

EA associate producer Jay Balmer recently commented on the company's latest IP (and hopeful usurper to the skateboarding throne that is currently enjoyed by Activision's Tony Hawk franchise) Skate, talking all about the project during an interview with CVG, citing the problems they've run into with the motion-sensing controls on the PS3. But who cares about that, right? Instead, we direct you to his other statements in the interview, as he takes pop shots at motion-sensing controls period.

Balmer cites that overzealous gamers could mess with the input as "all of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them." We don't know if that's ever been a problem for us, but he fleshes out what he is implying by stating "I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy." This is the point in the post where we say, rather sarcastically, duh! Of course the controls are going to get all wonky if you're not controlled in your movements, but that doesn't necessarily mean the control scheme in and of itself is messy in any way, but the gamer who is messy in their actions.