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New Opoona screens still don't explain the controls


We've had our eye on Opoona since the initial announcement-- an RPG for the Wii is, at this point, a rarity, as is a game from Koei that doesn't involve beating on thousands of soldiers in ancient China. But, of course, the real issue with Opoona is the control scheme, which uses only the Nunchuk. Whaaaaa?

Unfortunately, these new screens don't really provide an adequate explanation for that design choice, though they do a pretty good job of showing the game in action, as does this new trailer. Sure, the Nunchuk is adequate for cycling through menus and for analog movement, but so is the Wiimote. We don't exactly get it.

What we do get is the art design and the environments. We are completely buying what Koei is selling over here, because the look of Opoona is basically Lego Phantasy Star Online. Anything that recalls the vaunted PSO gets our attention. We've posted some selections from the gallery after the break-- if you're interested, be sure to follow the "read" link and see the full 35-image preview.