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Ninja Gaiden Sigma kicks the crap out of dev kits

Along with explaining why Ninja Gaiden Sigma isn't a "remake" or "port", Yosuke Hiyashi talks about his experience with the PlayStation 3 and what he planned to do with the title in a recent interview with Game Informer. While we'd love to make a list describing the main points of the interview, we're going to abstain this time -- not much is brand new to our ears. But we did catch wind of one question that caused us to grin with anticipation.

Game Informer asked: Dead or Alive 4 blew up a couple of XBox 360's during testing because it pushed the system too far. Have you blown up any PS3 devkits with NGS?

Hiyashi responds: "We've made a couple of devkits smoke, but we haven't had any actually blow up yet...it's really a matter of having a certain goal and then you try to see what you can get the hardware to do to achieve that goal, and by the time you look around you have smoke throughout the entire R&D floor."

Awesome! So the PS3 doubles as a type of fog machine, too? Sounds like a win-win situation. If you'd like to catch up on all the NGS news, take a few minutes and read the entire interview -- it's not exactly a short stop, but it's worth it if you want to gather all the current knowledge on the title.