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DMC4 week, Wednesday: a boss and hero gala!

Nero actually loves going to a gala. All badasses do. Thus, on Wednesday, we are introduced to the specialties of Devil May Cry 4's main character as well as some of the bosses he'll be testing his skills against. Let's go!

So... they pretty much go over the controls for Nero. It's good to know, so we can imagine how the actual fighting will play out in our minds (for those who prefer playing games in their mind). Besides the general attack buttons, you have a gauge to power up that's separate from the standard "devil trigger", the ability to launch yourself long distances by using your crazy arm to snag blue spheres (in addition to grabbing enemies and throwing them all sorts of ways). It really sounds like the dev team has been trying very hard to make the new method of attacking flow with the established attacks. We're interested.

The other bit added to Wednesday's update is a run-through of all the main bosses you encounter in the previous Devil May Cry games. They did all right -- Nelo Angelo, Vergil, etc... but they missed one boss that was pretty important and just would not die. That crazy lava spider from the first game! It wouldn't leave you alone. Ever. Why was he important? No real reason, it's just what I think of when I try to recall how difficult some bosses can be.