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DLC has yet to find the sweet spot

Reuters

writers (we rhymed!) have jumped head first into the whole downloadable content debate and discuss how it's changing not only the consumer's view, but how developers think. They bring up topics like how big the microsotransactions market is, how much Microsoft profits, and how developers are now approaching additional content. Most importantly, they touch on how companies have yet to find a perfect formula for pricing DLC that is universally accepted and even mention how angry the community was when the GoWmap pack turned out to be $10. Full article after the jump.

We've already crossed this bridge before and know that from a gamer's point of view overpriced content sucks big time. But do you think developers are making progress in finding a pricing "sweet spot" that you can live with? Or are you preparing yourself for DLC pricing to only get worse?

[Thanks, un1qu3 n3wy0rk]