Ratchet & Clank: ToD focus on storyline, not weaponry

Nick Doerr
N. Doerr|06.12.07

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Ratchet & Clank: ToD focus on storyline, not weaponry
Insomniac has once again impressed the world with the amount of imaginative detail in their games. Those who saw Ratchet and Clank: Tools of Destruction in action recently would agree. We've got some more details on the game you may find interesting, so please, read on.

A few new weapons have been revealed for the title. In addition to the Groovitron (shoots out a disco ball and forces all enemies to dance like crazy ... each enemy with a unique set of dance moves), there is something called the Gelinator. This gun shoots out large jell-o-esque cubes that you use for platforms, or stack them onto each other to reach higher areas. The beauty comes in their wobbly form, something that was just too darn pretty to pull off on the PS2. Finally, there's a Visicopter: a portable RC helicopter you control with the Sixaxis once launched. Use it to scout ahead or kamikaze the heck out of an unsuspecting enemy.

This installment is focusing on the story, instead of the weaponry (although they've got some brilliant stuff there anyway). Moving the characters forward and developing them will be a big part of this game, but more importantly, Insomniac wants skeptics to see that they're moving forward when developing for the PS3 (pretty smooth segue way, huh?). Skeptics thought that in the released trailer, the actual game couldn't have so much going on at once. After the presentation given for the game, however, many now believe that it's very possible.
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