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Resilience and crit-activated abilities


Not sure what exactly resilience is? Then I'll start out with an explanation: resilience is a stat which reduces your chance to be crit and reduces the damage done by crits when they do hit you. Of course, you'd think there's something of a downside to reducing your chance to get crit -- cool abilities that are activated by critical strikes won't activate, right?

Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.