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Video: design philosophy of Team Fortress 2

We are all about Team Fortress 2 here at X3F. While we certainly look forward to the classic gameplay, there can be no doubt that its luscious visual style is a big draw. The above video from Gamersyde shows off just how much work goes into all the environments and characters of Team Fortress 2. The team at Valve drew their inspiration from commercial drawings of the early 20th century. Hell, they even mention the work of Hayao Miyazaki as an influence. One of the overall goals of the design process was to make every character unique and easy to identify at a distance. With this in mind, the team set about creating unique color schemes and silhouettes for each character. There are also lots of technical elements discussed in the video. We're not really sure what a Phong highlight is, but if it makes Team Fortress 2 this pretty, we really don't care.

[Thanks, DjDATZ]