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Second Life grid experiences transient network failure

At 1:25AM SLT (US Pacific time) with 26,285 users online in Second Life, we have reports that a network problem took out 1,100 simulators in the virtual world. We have second hand reports of information from Linden Lab's Concierge-level support service, but little direct verification other than a sudden observed drop in the number of users online, and a sudden increase in packet-loss to many users.

The glitch appears to have been relatively shortlived with services apparently being restored 15 minutes later at 1:40AM SLT. As yet there is no public word from Linden Lab about the outage.

[Update: 1:57AM SLT - Linden Lab has acknowledged the outage and is investigating. The cause is given as an infrastructure failure at the San Francisco colocation facility]