Metareview: Final Fantasy XII: Revenant Wings

Alisha Karabinus
A. Karabinus|11.20.07

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Metareview: Final Fantasy XII: Revenant Wings
Square Enix has been big on the strategy games this year, and Final Fantasy XII: Revenant Wings is the latest to get the treatment. Taking the spin-off of an RPG in a tactical direction might have been seen as a risk for anyone else, but this isn't just any company -- when they do something, they tend to do it well, and if the scores are any indication, Revenant Wings is just the latest of their greats.

1UP -- 80%: It's an RPG. It's strategy. It's something entirely new that is like both of these things, yet not, and the result is a little lightweight. "Lightweight doesn't mean worthless, though. Thanks to some tough (but never unreasonably frustrating) battles, a healthy dose of fan service, and a quality localization, Revenant Wings is a thoroughly enjoyable hybrid. It's hardly the second coming of Final Fantasy XII ... but somehow manages to turn that into a strength anyway."

GameZone -- 85%:
Risky, but successful. " ... the gamble has ultimately paid off, as the game is a great direction for the series, and fits well on the Nintendo DS. While the controls themselves are a little hard to get used to, the game is a deep and complex handheld game that will keep Final Fantasy fanatics entertained for a long while."

GameBrink -- 94%:
They checked out the Japanese import, and found a solid, beautiful game. "On the graphics side of things, Square Enix has once again shown what beautiful graphics the DS is capable of with some very beautifully rendered 3D backgrounds from the lush green forests to the bright red heated volcanic caverns. The fun thing is you even get to customise your airship base a little by placing monuments!"

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