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EQOA team struggling to put a new game on an old system

Warcry has an interesting interview up with Clint Worley, a man given a strange task: take an MMO released on a last generation console (that requires a hard-to-find network component to play), and keep it as new as possible. Worley is the Senior Producer for EverQuest Online Adventures, a casual console MMO experiment Sony released for the PS2 that's somehow still kicking around. The game's audience is super limited (as are the old console's abilities at this point), and so Worley is facing some pretty tough challenges.

He says that Sony doesn't think it has the players there to justify an actual expansion, but that they also want new content to be pushed out, so the EQOA team (also rapidly shrinking, apparently, as devs move on to newer games) is being asked to make new content, but not too much. Also, the PS2's limited memory doesn't help either-- new content has be released as server-side changes, which, Worley says, makes new art or zones a no-no.

Still, they have gotten some cool things done, including some holiday quests and events. To my mind, this would be an amazing environment to experiment in-- because of the small player base, the devs could work very closely with the players to make sure and get the game just right. And the limited memory means that you'd have to experiment with new types of gameplay, not just throwing a new coat of paint on the old grinding areas. Who knows how long EQOA will be around, but until they shut the last server down, I'd imagine that team has some cool opportunities on hand.