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BlackSite designer says low scores "no surprise"


In the financially driven world of the video game industry, honesty can sometimes be hard to come by. From sycophantic game reviewers to gab-gifted PR reps that constantly spin crap into gold (no easy feat), finding a bit of real honesty is refreshing. Kind of like politics. For today's bit of honesty we turn to Harvey Smith, designer of the recently released Midway shooter BlackSite: Area 51. You may recall the game not wowing critics upon release. So, how honest is Smith about BlackSite? Take this quote for a spin: "This project was so f*cked up." Of course, he didn't go to the trouble of injecting an asterisk into his statement. No, he really said it. Smith went on to say that development was hampered with multiple problems, noting that one (unnamed) aspect of the game took eight months to implement. Furthermore, the development team didn't have adequate time to test and polish the game, and Smith said that the project went directly from alpha to final (ouch). He concluded that he was upset that many failed to see the game's subversive and satirical nature -- he would have given the game an 80 -- but said the low scores were "no surprise."

[Via Joystiq]