After playing through the newly released demo of The Club, we have to admit we're not completely blown away. From what we've gathered, the game feels pretty much like any generic third-person shooter with a tacked-on point system. Additionally, we never really got the feeling of excitement of the supposed fast-paced action that we were promised.
Also, we're a bit dismayed by the confusing button layout. Who ever thought it'd be a good idea to map the sprint and shoot actions to the R1 and R2 button, respectively? On the plus side, there are a variety of interesting looking characters, a few of whom are a bit cliche, but they appear to have some decent background stories that we can only hope Bizarre Creations delves a bit in to.
In the end, though, the game's saving grace might be its multiplayer, which pits several players against each other as they run through the level trying to rack up the most combos and gain the most points to win. Bizarre and Sega have until February to hopefully rectify some of these issues before The Club is released.