It's not on the live realms yet, but these patch notes are as official as they come: straight from Blizzard's own mouth. In the mix is the usual assortment of bugfixes and nerfs. I imagine some people in the audience (those who have been screaming "NERF DRUIDS" lately) will be happy, and others not so much. My inner shadow priest is crying.
Complete notes are after the break, but I've got your highlights below.
- Across the board reductions for druids, including:
- Dire bear form armor bonus reduced from 450% to 400%
- Base damage multiplier for mangle (bear) reduced from 130% to 100%
- Predatory Instincts talent changed from +3/6/9/12/15% crit damage bonus to a +2/4/6/8/10% crit damage bonus.
- Improved Leader of the Pack can no longer crit
- A buff to moonkin, with moonkin form's armor bonus changed from +360% to +400%
- A couple of shadow priest nerfs, including:
- Reduction of Vampiric Embrace's healing from 20% to 15%
- Vampiric Embrace can no longer crit
- The threat reduction talent Silent Resolve no longer affects shadow spells
- Not a shadow priest? No worries: Prayer of Mending now has a 20 second cooldown
- Some interesting shaman changes, including:
- The clearcasting effect from Elemental Focus now procs on all (yes, all!) spell critical strikes
- An Unleashed Rage proc will no longer generate additional threat
- The free lightning spell cast from Lightning Overlord will now cause reduced threat
- Stoneclaw totem now has a 50% chance to stun attackers for 3 seconds when struck
- The warlock talent Demonic Tactics now grants the warlock and pet with increased critical strike chance instead of increased damage (no numbers given)
- Rage changes should grant an overall 15% to 20% increase in rage generation for warriors and bear druids
- A handful of interesting warrior changes, including:
- An approximate +1% critical strike chance overall
- Thunderclap now usable in defensive stance and causes additional threat
- The cooldown on Victory Rush has been removed
- Unbridled Wrath now has a fixed chance to generate rage (higher with slower weapons)
- Charge, Intercept, and Intervene will remove all snare effects (this isn't in the patch notes, but was confirmed by Tseric in the warrior forums). Update: Drysc says this change isn't actually going to make it into 2.0.10.
Update 2: Added extra points to the overview, as noted in the comments.
Update 3: Apparently the changes to Charge, Intercept, Intervene, etc aren't going to make it into the patch.