For the second year GLBT members of the gaming industry had roundtable discussions to explore their place in the business. Issues like an International Game Developers Association special interest group were discussed, along with establishing Human Rights Campaign corporate equality index numbers for all game companies. The developers who didn't have domestic partner benefits at their companies believed that it was a simple oversight, not a decision point, by their employer. One of the stand-out moments was the discussion over the 'non-troversy' of gay game characters.
Designer Jeb Havens who led the roundtable sessions coined the "non-troversy" phrase to explain the Bully boy-on-boy kiss. An incident that many believed would blow up, but ended up being a bullet point. The non-troversy continued last week with Peter Molyneux's announcement that gay relationships would be allowed in Fable 2, even though it was an "accident" in the original Fable. As the roster of gay characters increases, which according to a recent study are wanted much more in RPGs, could gay characters become non-troversies in games like a Gears of War sequel? The film V for Vendetta was used as a prime example of how the gaming industry could incorporate gay issues that don't distract from the game's story, but actually help propel the plot.