The paper also concludes that gamers are "virtually unanimous in rejecting" the notion that violent games causes real life violence, and that they and gamers they know understand the difference between virtual and real violence. That a regulatory body understood by a mainstream audience is publishing this conclusion is a positive note to the games industry.
Their conclusions concerning perception by non-gaming parents is both refreshing and disconcerting. The research states that the parents were confident their children were well balanced enough not to be aversely affected by video game violence, but do worry about the lack of time they were spending outside and the "stranger-danger" of internet chat rooms. What is disconcerting is that, though parents want a regulatory body for gaming, that they "happy to give their children adult games because they are 'only games'." What's the point in having a ratings system if you won't use it?
The Federal Trade Commission in the US recently published a report concerning the effectiveness of the industry to self-regulate.
[Via The Escapist]