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Gruul's Lair tweaks

Gruul's Lair is the first 25-man raid many BC raiders may experience. My guild hasn't gotten a crack at it yet, since we can't seem to get 25 raiders together at a time, but I'm still hopeful. The raid is relatively short, consisting of two bosses (Gruul the Dragonkiller and High King Maulgar) plus relatively small amounts of trash. It doesn't require any attunement, drops (among other things) the T4 legs and shoulders, and is required for Serpentshrine Cavern attunement.

Both bosses in the raid have had adjustments in the past couple of days. Gruul was using his Hurtful Strike ability on both the second and the third players on his aggro list; this was a bug introduced in 2.1 and has been hotfixed such that only the second player on the aggro list gets struck, as intended. Maulgar was slightly nerfed in 2.1 as an intended change; he now attacks faster, but for less damage at a time. His overall DPS should stay the same. This change ought to result in less spiky deaths, and will be "mostly noticed by under geared raids."