Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.
So now that you're in the "know", you can analyze a few Too Human videos to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.