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OPM details some features found in Haze

How can one not be excited about Haze, what with all the information slowly leaking out about it, the almost-unnecessary-but-welcome comparisons to self-proclaimed "most gorgeous shooter in the universe" Crysis, and other such hubbub? It's tough, and the latest issue of Official PlayStation Magazine (OPM for the curious) sheds some light on even more subtle details you may have missed in any gameplay footage you may have stumbled across. We'll, erm, detail them below.

  • Just as a neat effect, flames will apparently tear through the grass around you as well as burn out buildings. Not necessary for gameplay, but a rather fun effect nonetheless.

  • A remote-controlled grenade will be available. Lob it wherever, then tap a trigger button to blow it up. Reminds us of those remote explosives found in GoldenEye for the N64. The only time a watch was a viable weapon ...

  • There are a lot of unannounced vehicles to ride around in. Your guess is as good as ours.

  • "Overdosed" teammates may start to go a little crazy. They might shoot rockets in the wrong direction, or pull a pin from a grenade and stand there laughing maniacally until ... ka-boom!

  • A dozen vastly different environments will make their way to the final build. Everything from free-roaming jungles to claustrophobic hallways will make an appearance.


What's interesting to note is that the developers of Haze have a respect for Hideo Kojima's method of storytelling. They said "politics should never interfere with gameplay, but having a theme worth thinking about gives the experience real substance." We agree. So what can we expect with this game? Fast-paced action with a story that makes you think, but won't confuse or irritate you with political jargon and country-specific sentiment? That'd be cool.