skate, their much-ballyhooed skateboarding sim. Kick-flipping its way into retail stores on September 12th and 14th in the U.S. and Europe respectively for the Xbox 360 version (a slightly delayed September 24th and October 5th for the PlayStation 3 versions), skate promises to reinvent the way skateboarding games are played with its Flickit controls.
You know we like the way it plays, but how will you know before plunking down your coin? If you're an Xbox 360 owner, you can sample the goods with an Xbox Live Marketplace demo dated for August 15th. The demo not only walks you through the controls, but lets you play around with the skate.reel functionality, letting you capture footage of your session to share online, all Game 3.0-like.