One of the big things about Universe at War is that PC players will be able to compete against Xbox 360 gamers across Live. Which, of course, begs the question of: How's the UI? We first got the "official line" which was: "We have validated not only our controller design, but the functionality and ease of use of our UI as well." Then in normal human speak Chris Ainsworth of the community team said, "Honestly, I think UaW is going to be the act to follow when it comes to RTS interface and control, and we're backing our words... we'll be the first 3rd party game with interoperability between console and PC players, so the console controls are going to HAVE to be good." Definitely a game RTS fans should keep on radar in this packed holiday season.