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Perpetual delays Gods and Heroes, cuts jobs

Jason Dobson

Clash of the Titans fans take heed, as Perpetual Entertainment has once again postponed the release of its upcoming Roman mythology MMO Gods & Heroes: Rome Rising, laying off 30-40 employees as the project transitions from development to playtesting. The announcement marks the second such delay the game has suffered, the first coming in late 2006 when budget concerns resulted in 35 of the San Francisco-based MMO developer's employees losing their jobs.

Explaining the rational behind the layoffs in a recent interview, Perpetual CEO Chris McKibbin cited a need for "a much smaller, more focused and agile team," rather than the larger team required for the game's actual development. In a positive spin, the executive notes that Perpetual plans to help those impacted by the layoffs in finding new positions with other developers, or working on the studio's other MMO Star Trek Online.

In addition, while Gods & Heroes was originally planned for release this fall, McKibbin downplayed the delay, noting that "we have been targeting a fall launch and we are extending the time in beta to focus on quality and polish ... from our standpoint we want to give our game more time to get to [that level] of polish, rather than rush to a ship date."

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