The Care and Feeding of Warriors is confused and irritable this morning. Matthew Rossi does not understand the purpose of the changes to warriors in 2.3 and, like all warriors, his first response to confusion is to hit things. Well, okay, that's also his first response to most situations. Hey, it works surprisingly often! Anyway, this time he has decided that today's column will be discussing them, as perhaps out of our shared discussion will come enlightenment. Or at least an idea of how he's going to have to respec.
So, yeah, I am at a loss for words. Go ahead and check out the changes and then come on back.
I'm going to reprint the warrior specific changes here and then start discussing them.
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
Some of these are just plain upgrades. The change to Devastate is especially welcome - when I'm tanking I'll probably never bother to hit the Sunder button again. Threat reduction in berserker? Can't see anything bad there. But the changes to the arms and fury trees leave me shaking my head in confusion. Buff or nerf? Honestly, I really can't tell you.
But of course I'm going to try, because otherwise this column is just me going huh? over and over again for a while.