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Former Harmonix developer tackles PS3 'misconceptions'


And "spin," as the blog entry either suggests or commands at the outset. Jason Booth, a Harmonix alum who lists Guitar Hero, Guitar Hero II and Rock Band as projects he's worked on, has posted a lengthy and vaguely technical discussion about the difficulties developers may face when making games for both the PlayStation 3 and Xbox 360. Apparently it's not all sunshine and roses!

Booth suggests that PS3 games are often disadvantaged when ported, as developers have to jump through extra hoops in order to get Sony's system to do what the Xbox 360 can with more ease and less time. It's a fair observation from an insider, certainly, but hardly the blast of searing truth meant to burn away our many "misconceptions." With developers expressing discontent, PS3 publishers being sweet-talked and games stumbling over multiple, noted delays, it's been fairly obvious that the system has been getting a raw deal due to its technical composition and accompanying challenges.

It's bad news for the struggling PS3, but it's also not an unusual situation to arise during multiplatform development. When a developer chooses to develop the same game across different sets of technology, compromises and hardships are likely to rear their hideous, misshapen heads. If you don't think it's all business as usual though, feel free to read all the technical nitty-gritty yourself and respond with an eloquent comment (example: "what would you know about it? all of harmoniax games looks like shit").

[Via PS3 Fanboy]

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