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Tabula Rasa goes on the patch


Noisyparker on LJ recently posted the latest patch notes for Tabula Rasa. Amongst the bug fixes and tweaks we find that the friends list has now been boosted to 200 slots and the ignore list to 50. Seeing as how this is the last set of patch notes before the close of beta, I don't see any major changes happening after this for a while at least. But hey, I've been wrong before, at least once, I think.

Personally, my favorite of the notes is "mires should be less lagtastic." Someone on the dev team is enjoying themselves, at least. Read the whole list of patch notes after the jump.


  • The Injection Guns used by Phanin Researchers, Phanin Scientists, Phanin Engineers, and Phanin Bioengineers now do significantly less damage, and have a slower rate of fire.

  • Control Point Charon's Crossing: NPC's make a run for the waypoint when assault bane spawn.

  • Fixed TOO bug across all TOO missions on branch/trunk that would prevent Operations objective from completing if player had already completed the required missions.

  • Increase cap on ingore list from 10 to 50.

  • Increase cap on friend list from 20 to 200.

  • Added counter to friend and ignore list.

  • Fixed bug where no player message is sent when friend/ignore list is full.

  • Howling Maw Mission – Electrician's Charge: The Thrax Machina named The Electrician now drops his Control Chip properly when killed.

  • Howling Maw Mission – Curtain Call: Placing detonator on second Fuel Processing Pump now registers in the mission objective once detonated.

  • Howling Maw – Players will now spawn properly in the Gangus Outpost Hospital.

  • Howling Maw – Players can now acquire the Dia Uyona Hospital.

  • Fixed Bug with Explosive Reinforcements in Quasso Station.

  • Kael damage and knockback affect range has been moderately increased.

  • Hominis machina laser attacks will now be treated as laser damage and will no longer have a chance to knockback.

  • Warning: Tesla coils in Fluxite Mines will ignite the fluxite particles in the air and do 5 – 6k worth of damage to anyone that dares get too close. Best to take them out before they take you out.

  • While in the Refuge mission "Holding Point" you are no longer able to take cover, then leave cover and get stuck behind the cave ins.

  • Issue that prevented completion of Refuge mission "Holding Point" has been thrown out like yesterday's garbage. Systems are go for completing this mission.

  • Refuge spawns have been tweaked so that it's easier to pick off the patrol groups in the Eloh. hallways. Being a higher level instance, it is still difficult and the spawns keep going until you find a way to stop them.

  • Refuge – Pretty Distraction: Category in mission log no longer appears as "unknown."

  • Added additional 1 liner for Bootcamp mission that explains UI mode.

  • Mires should be less lagtastic.

  • "Abyss Targets of Opportunity" objective "Acquire all waypoints" should now complete correctly.

  • Removed display of EULA from client, since it is handled by the Launcher.

  • Character hang on login fixed.

  • Creatures that aren't intended to leave corpses should become untargetable now when they die, this should prevent them from being revived.

  • Fixed a problem where your weapon could get stuck while being drawn or holstered.

  • Player radar arrow now display on top of other radar indicators.

  • Fixed a bug that allowed players to kill the Overseer before they received the mission to do so. Doors now only open after "Flanks for Nothing" is completed.

  • The Boargar stun attack is now sonic based.

  • All maw variants should now use their maw attack ability.

  • Flaregasher boss variants will now use the flaregasher melee and fireball attacks.

  • The flaregasher fireball attack is now fire based.

  • AIs will pursue their targets more readily.

  • AIs will chase their targets for the correct distances.

  • AIs will give up pursuit when they lose and are unable to regain line-of-sight.

  • EMP Bombs should no longer damage their user.

  • Fixed a bug where unequipping broken armor would cause the regen rate of your total armor to get lower.

  • Raised drop rate of mission items for "Create the Queen Lure."

  • Fixes added for Descent TOO mission.

  • Switching your weapon while casting polymorph shouldn't be possible anymore, doing so will currently set your active weapon as nothing though & you'll have to cycle once to set the correct weapon.

  • After bringing up the [esc] menu, your name will no longer appear as 'None' while rolling on loot.

  • Netgun now has a clip size of 3. Damage has been reduced as well. This is a crowd control weapon.

  • Torqueshell Gun damage has been reduced. It was overpowered.