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The keepers of virtual worlds

We would probably faint at the sight of Blizzard's internet bill every month, but the folks at TeliaSonera are very familiar with how much bandwidth World of Warcraft uses-- they run the network for Blizzard over in Europe. Gamesindustry.biz has a short interview up with one of their reps, and it provides a pretty interesting look at the daunting task of keeping virtual worlds online 24/7.

They don't get into specifics on any games (unfortunately, though I'm not surprised), but Vlad Ihora says that the best thing developers can do is keep their server plan flexible. TeliaSonera will actually rent out servers to up-and-coming MMOs with the option to later buy if their game does well, or release if they didn't need as much as they thought. Flexibility is a huge benefit at the server farms, too-- Ihora says they can switch on a few extra gigs of bandwidth in just a couple of hours if necessary.

When you enter into a virtual world, with the snow on the mountains twinkling in the background and the vile monsters bearing down on you, you probably don't think often about the hundreds (if not thousands) of servers in place bringing the experience to you. But Ihora and his company sit in an interesting place-- in charge of keeping virtual worlds up and running for all of us to enjoy.

[Via incgamers]