Nalorakk is the lord of Bears among the Amani'shi trolls. He can change form from a troll into a bear, and starts taunting the raid right at the beginning of the instance. The first encounter is actually a chase, as players follow Nalorakk up through platforms to the eventual encounter above.Strategy:
Nalorakk starts in troll form and switches to bear form during the fight. Both forms put strong bleed effects on the tank, so the idea is to have two tanks during the fight switching aggro. Both tanks must also stay in front of him-- he does a Brutal Swipe that divides its huge damage among everyone that receives it, so if only one person gets hit, they will die. The bear form will also drop an AOE silence on everyone in the raid, which will do damage to the raid and the tanks, so healers and mana users need to be ready for the silence, and ready to keep mana up for a longer fight.
After Nalorakk is defeated, the other three animal bosses can be conquered in any order. Suggested order from testing is: Eagle (Akil'zon, at point B), Dragonhawk (Jan'alai, at point D), and then Lynx (Halazzi, at point E). Finally, Hex Lord Malacrass and Zul'jin at points F and G on the map above.Akil'zon (at point B)Lore:
Akil'zon is the Lord of Eagles in Zul'Aman-- he seems to also have control over wind and natural electricity.Strategy:
Basic tank and spank except for the Electrical Storm he creates-- periodically he will pull someone up into the air and create a storm around them. Everyone in the raid will need to squeeze together and get under the storm to avoid damage. After the storm, the person in the air will take falling damage, and Akil'zon will periodically shoot out lightning himself, so healers will be kept on their feet for this one. Also, he will periodically spawn eagles which need to be brought down (Shaman Chain Lightning and Warlock Seed of Corruption work well).Jan'alai (at point D)Lore:
Jan'alai is the Lord of Dragonhawks. He oversees the Dragonhawk hatcheries and hatchers in Zul'Aman, and is imbued with the spirit of the Dragonhawk to fight with fire.Strategy:
This guy has been called "the Aran of Zul'Aman" already, not for his first attack (Flame Breath, which hits targets in a cone, so spread out), but for his second-- he teleports the raid to himself and puts up a flame wall which people can't touch. He then throws out bombs in this area, so you need to avoid the bombs and the sides during this time.
Outside of the flame wall, there are eggs around the fighting area, and Jan'alai will call hatchers to hatch the eggs as you fight. Either you can kill the hatchers, or kill the dragonhawks they hatch, but you should probably do both because at about 35%, Jan'alai will hatch all of the remaining eggs, and if you haven't let enough hatch, the birds that get spawned will kill you. Should be a fun fight.Halazzi (at point E)Lore:
Halazzi is the Lynx lord in Zul'Aman, and resides in a large temple on the north side of the city. Halazzi is a Shaman who can change into Lynx form and summon his own spirit animals.Strategy:
The first part of the battle, with Halazzi in lynx form, is a basic tank and spank, but two tanks are required to split the damage of a Saber Lash (like Mother Shahraz, if you did that fight). 25% into the fight (and every 25% after), he will transform back into a Shaman and lay down a Corrupted Lightning totem, spawn a Spirit of the Lynx, and do a Flame Shock to a member of the raid. Shocks can be cleansed, totems can be dropped, and the Lynx can be tanked and fought off. Once done with those, he'll change back into Lynx form, and keep hitting away at the tanks.
After the animal bosses are killed, their spirits will return to Zul'jin at his temple, and you'll need to go after the leaders of the forest trolls.Hex Lord Malacrass (at point F)
Hex Lord Malacrass is the tribal leader of Zul'Aman itself. He is a master of hexing and voodoo, and has brought many intruders into Zul'Aman, from this plane or others under his power.Strategy:
He starts with four random adds, which can be crowd controlled according to what they are (people have seen an Ogre, a Blood Elf, a Wraith, an Imp, a Dragonkin, or a Serpent-- there may be more). Like Moroes, the best option is probably going to change every time, but most people have crowd controlled two adds, killed two, then Malacrass, and then finished the last two adds off.
Malacrass himself will drain the raid of its power, both individually and collectively. He will do a soul drain on individual members of the raid, grabbing their abilities (Druid = Lifebloom and Thorns, Hunter = traps, Rogue = Blind and Slice and Dice, etc) until he drains someone else. Periodically, he will drain the raid at large, growing in size and strength. So the goal is to deal with the adds, deal with his changing abilities, and take him down before either one overwhelms the raid.
Finally, there's the troll himself, Zul'jin.Zul'jin, leader of the Amani tribe and the forest trolls (at point G)Lore:
Zul'jin is steeped in lore
, and to some, it's kind of a shame that we're killing him
The Zul'jin fight has five phases-- he starts in Troll form and then takes on the aspects of each of the defeated animal bosses. In Phase 1, he will Whirlwind for a terrific amount of damage, and then cast a DoT on a player that only wipes off when they're healed to full (just like Rokmar
in Slave Pens). Phase 2 changes him into bear form and gives everyone a dispellable paralysis debuff. Phase 3 brings Eagle form, and tornados fly around the room that must be dodged, while any spellcasting brings damage to the caster. Phase 4 is Lynx, and he will run around hitting random people and given them a debuff that adds to damage. Finally, phase 5 is Dragonhawk, and he will place beams of fire on random people in the raid-- they need to be healed and move fast enough to avoid damage. Survive all that, and victory is yours.Loot (yup, we saved the best for last)
Each boss drops 2 Heroic badges, except for Malacrass and Zul'jin who drop 3 each for a total of 14 badges.
Here are the most up to date loot lists for each boss, via gsdkp.com.NalorakkAkil'zonJan'alaiHalazziHex Lord MalacrassZul'jin
Additionally, you can see all the loot at WoW Wiki
. As stated earlier, the timed quest also has its own loot table, although while some of the items in the timed quest table drop for all bosses, some of them only drop on one boss (the Amani bear mount only drops for Nalorakk).
Obviously, more information will come out as the patch goes live tomorrow, and in the weeks to come, players will be picking apart this new instance and finding all the goodies Blizzard has hidden in it. But this is everything we know the night before 2.3 goes live. Good luck in Zul'Aman, and remember: the spirits be wit'cha, mon.