Insider Trader is your inside line on making, selling and using player-made products.
A handful of my guildies and I rerolled early this week on a new-to-us server for a new-to-us type of game play (and yes, I'm exhausted from the whole "Just let me do this last turn-in over here, oh and here are the last six mobs for that collect quest, and then I gotta train, and then top off a few points in fishing ..." thing until 2 a.m. – I'll be needing all the Night Dragon's Breath Dip I can get to make it through the tail end of the work week). I can verifiably report that we have indeed discovered the promised land: a mature, friendly and humorous server population. (And no, I won't tell you which server we chose. This community is mine, all mine!) Although our intrepid little group plans to group all the way up together almost exclusively, I'm sure we'll be picking up the occasional PuGger. But somehow, I don't think we'll run into many problems with loot whiners -- the players here seem to have specced for level-headedness.
On some servers, though, the atmosphere's not so holly-jolly. Mole hills blow up into mountains (and indeed, volcanos) before you can say "Who's in on this drop?" Today, Insider Trader takes a look at an issue that's left many an enchanter completely scratching his head: who disenchants items nobody needs during an instance run – and who gets to keep the results?