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Dojo update: Getting the most from your Pikmin



It appears that Olimar in Brawl is pretty much the same as Olimar in the Pikmin games: helpless without his loyal, plant-based cohorts. It also transpires that he's going to be the fighter of choice for those who like to think a bit more strategically.

Case in point: as in Pikmin 2, Olimar will be able to pluck five different types of Pikmin from the ground, all of which are imbued with different qualities. Red Pikmin have high attack powers, and are fire-resistant. Yellow Pikmin have a longer attack range, electrical attacks, and travel in an arc when thrown (perhaps useful for taller targets?). Blue Pikmin are generally more durable, while the heavyset Purple Pikmin have strong, body-slamming attacks, but are slow, and don't fly very far when thrown. Finally, the creepy White Pikmin can poison enemies. All of which is admirably faithful to the wonderful Pikmin games.

You can have up to six Pikmin following you about when they're not being tossed onto enemies, and laying into them with their tiny plant fists. Whichever Pikmin is at the front of the line is the one you'll use next (so here, you'll attack with a Red Pikmin), and you can recall the lot of them by pressing down on the d-pad. Of course, the Pikmin serve other uses beside attacking, and it's at this point that we must reserve a special mention for the excellent Pikmin Chain, a potentially life-saving maneuver, as well as simply being an amusing sight.

As unconventional as he sounds, does anybody here think they may warm to the idea of using Olimar?

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