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My loots, let me show you them

After another night spent raiding and ultimately losing the roll for some highly sought-after piece of gear for the umpteenth time, have you ever stopped and asked yourself, "Isn't there a better way they could do this?" The answer, if Stropp of Stropp's World is to be believed, may have been found by those crazy folks at Flagship Studios. Mythos, their new Diablo-killer, will be using a loot system that guarantees all players will be rewarded for their contributions to a battle. Upon slaying a foe, each player will have a separate loot screen from which they can pick up their reward. There's no rolling, no ninjaing, and (god willing) no whining.

Stropp himself wonders whether this sort of system could be adopted by other mainstream MMOs as a way to eliminate all the drama that normally surrounds the whole looting process. To me the issue seems fairly straight-forward. In a more casual game like Mythos, where the gear is really secondary to the experience, a loot system that equitably distributes loot is the easiest way to keep gamers geared and happy. But when it comes to more serious MMOs like WoW or EQ2, the gear is really an end to itself. If ever player got an epic every time they did a raid encounter, people would have finished out the content months ago. Still, it's an interest thought that'll get you thinking about how future MMOs could improve the process.