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N+ & N+ & N+

Metanet Software's Mare Sheppard and Raigan Burns are entertaining. Almost as entertaining, in fact, as their game N. Or maybe even a little more. That's why reading about pretty much any subject on their official Metanet blog or their N+ developer blog on IGN is a treat. And when the subject actually isN+, well, so much the better.

They've posted discussions on both blogs about the three different versions of N+ and how they are, well, different. The Xbox Live Arcade release, in addition to the obvious difference in image quality, is being developed by Slick Entertainment in close collaboration with Metanet themselves and is therefore going to be the most faithful to the original N in terms of feel. The handheld versions will feel slightly different according to the experts: "The style/design (of the DS and PSP versions) in general, as well as the feeling of moving the ninja, are definitely more "influenced by" than "identical to" the flash version," they say.

Apparently the developers have made some decisions that Metanet themselves wouldn't agree with. Way back in August, when I played an alpha version of DS N+, it felt absolutely right. But what do I know? It's a little disheartening to hear that the handheld game isn't exactly as Metanet would want, but we can only hope the changes work out or are so minor that normal folks won't notice.

As a happy side effect of the difference in aspect ratio across the systems, each version of the game has completely unique levels -- around 500 of them. That plus the fundamental N-ness makes pretty much any version you can play a good buy. Especially the DS version, which has the benefit of being on the system this website's about.

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[Via GameSetWatch]

Read - Metanet Software blog
Read - IGN blog