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Iwata on Wii party culture, Wii Ware, and changing the world

Gamespot's question-and-answer session with Satoru Iwata is rich with (written translations of) excellent sound bytes. For example, about the risky change in strategy that brought about the DS and Wii: "I worked under the assumption that if five years went by and the world didn't change, I could kiss my job good-bye." Luckily for Iwata, the world did come along right about when the DS Lite came out.

Iwata expresses his surprise with the success of the Wii several times. As he puts it, the DS was easier to share and thus drive further sales, but showing off the Wii requires someone to visit your home. "In retrospect, the U.S. culture of the house party played a major role in spreading the value of Wii to a bigger circle faster than we ever predicted." He attributes the Wii's meteoric rise in the U.S. to this cultural difference, while Japan has gone more for the DS.

But by far the most interesting part of the discussion is about the upcoming Wii Ware service. Surprisingly for someone with such an interest in casual games, Iwata sees download services not as the entire future of gaming, but as a breeding ground for experimental game design: "When making games, though, you come up with a lot of fun ideas that could sell for ¥500 (about $4.70). Well, if there were a forum for releasing that ¥500 single idea into the market now, maybe the idea would grow into something that could be used as a full packaged game in the future."

[Update: Sonic_13 points out Iwata's claim in this interview that more than 10 million Virtual Console games have been downloaded worldwide! Go old games!]