Advertisement

Dojo update: Quick Techniques



With under a month (yaaaay) to go until Brawl hits the U.S, we're well past the point of avoiding spoilers here at Wii Fanboy Towers. You might be trying to steer clear, however, so be warned: everything past the break should be considered spoiler territory.





As any veteran Smash Bros. player will tell you, Brawl can be a game of considerable subtlety; sometimes, smaller and less spectacular techniques can pay rich dividends. Today's dojo update lists nine such "Quick Techniques" that don't come listed in the game's instruction manual, but can make all the difference amidst the chaos of a full-on brawl.

Many of these techniques -- the Perfect Shield, Glancing Blows, the Pivot Grab, and Ukemi (a rebound move that negates the momentum of a fall) -- appeared in Melee, but there's also a sprinkling of new tricks, including the ability to swim for a short while, and Reflectors (such as Mario's Cape or Zelda's Naryu's Love) being breakable. Perhaps most interesting of all, however, is "Stale-Move Negation," whereby the more a particular move is used, the less effective it becomes.

%Gallery-10206%
%Gallery-6869%